99爱在线视频这里只有精品_窝窝午夜看片成人精品_日韩精品久久久毛片一区二区_亚洲一区二区久久

合肥生活安徽新聞合肥交通合肥房產(chǎn)生活服務(wù)合肥教育合肥招聘合肥旅游文化藝術(shù)合肥美食合肥地圖合肥社保合肥醫(yī)院企業(yè)服務(wù)合肥法律

代寫COMP222、代做Python, Java編程

時間:2024-05-06  來源:合肥網(wǎng)hfw.cc  作者:hfw.cc 我要糾錯



COMP222 2024 Second CA Assignment
Individual Coursework
Design and Implement Artificial Intelligence for a Simplified PacMan
game
Assignment 2 (of 2)
Weighting: 15%
Deadline: 4pm on Friday, 3
rd May. Standard UoL late penalties apply
Learning outcomes assessed
2. An appreciation of the fundamental concepts associated with game development: game
physics, game artificial intelligence, content generation;
3. The ability to implement a simple game using an existing game engine
Submission on Canvas:
Submit 2 files.
• A pdf design and test report. There is no strict word limit for this, but it should meet the
requirements below, and would typically be around 5 pages.
• A zip file that contains the source code for your AI implementation.
Your tasks are to:
• Design the AI for a simplified PacMan game, described below (in a pdf report)
• Implement the AI that you designed in code (frameworks are provided for Python, Java).
• Test and analyse how your AI performs (also in a pdf report)
The Game
This is a simplified PacMan game, which is played on a 30*30 grid. (or ***** with outside walls).
There is 1 ‘Ghost’, 1 ‘PacMan’, and 1 Power pill. The walls can be removed to make it simpler(see
below).
The Ghost and PacMan characters each move one square at a time, in any direction (including
diagonally!).
The game ends when the Ghost catches the PacMan Character (expect for the case below). Or when
1000 moves have been made.
If the PacMan character collides with the Power Pill; the PacMan has 15 moves to ‘eat’ the Ghost,
which will send the Ghost back to its starting position and score points.
The aim of the PacMan is score as much as possible. The scoring is:
100 points for ‘eating’ the Ghost
1 point for each unique square visited.
Instructions
There should be an AI design and implementation for the PacMan character. If the Ghost AI has been
amended, this should also include a design.
Your design should use any standard AI techniques that we saw in the lectures; Decision Trees, Finite
State Machines, Behaviour Trees, GOB, GOAP, HTN.
You should then Implement the AI design in code. You can use one of the code frameworks provided
to test your AI code, then you will only need to modify the ‘move’ function in the PacMan.py or
PacMan.java file.
You should test your code by running the game with your AI. Describe the paths that your PacMan
and Ghost take and analyse the performance of your AI – you can do this with a diagram of how your
PacMan moves during the test run. Describe if the AI implementation matches your design and
describe the strengths and weaknesses of the design (and implementation if this is different).
Marking Criteria
AI Design: 40%
Marks will be awarded for the detail and complexity of the AI design, as well as the suitability
and correctness of the design tools chosen. In the simplest case, this might be a decision tree that
enables the PacMan to avoid the Ghost and explore the area until it is caught. More complex designs
might try to hide behind the walls as well as to eat the Power Pill and catch the Ghost.
Implementation: 40 %
Marks are awarded for efficient and correct implementation of the AI – including techniques
such as State Machines, Decision Trees, Behaviour Trees, and Search algorithms.
Marks will also be awarded based on how closely the implementation reflects the design.
Testing and Analysis:20 %
This is based on how thorough and accurate the analysis understands and describes both the
AI design implementation. This includes analysing the strengths and weaknesses of the AI design
and comparing it with the implementation.
Notes.
1. Submit all the code files (Java / Python) as a zip file. If you implement your own game
framework, or customised walls, then make sure to include these files.
2. You may customise the game (or write your own), for example, by adding or removing walls,
or by changing the Ghost AI. Marks are awarded for the complexity and strength of the
resulting AI, not for changes to the game (but it may be difficult to demonstrate more
complex AI without a more complex game).
3. Look at the PacMan.py or PacMan.java file, as well as the relevant Ghost file to see how to
check the locations in the game. The checkPosition function can be used to find the type of
object in any given position, and the position of the PacMan and Ghost objects can be read
directly.

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp

















 

掃一掃在手機打開當(dāng)前頁
  • 上一篇:COMP2011代寫、C++編程設(shè)計代做
  • 下一篇:代寫8PRO102、代做C++程序設(shè)計
  • ·COMP1721代寫、代做java編程語言
  • ·代寫CS 61B、代做java編程設(shè)計
  • ·SWEN20003代寫、Java編程設(shè)計代做
  • ·代做CS 550、代寫c++,Java編程語言
  • ·TCS3393 DATA MINING代做、代寫Python/Java編程
  • ·ECM1410代做、代寫java編程設(shè)計
  • ·代寫COMP26020、代做c/c++,Java編程設(shè)計
  • ·AERO20542代做、代寫Python/Java編程
  • ·COMP639代做、代寫Python/Java編程
  • ·代寫CS-256、代做Java編程設(shè)計
  • 合肥生活資訊

    合肥圖文信息
    急尋熱仿真分析?代做熱仿真服務(wù)+熱設(shè)計優(yōu)化
    急尋熱仿真分析?代做熱仿真服務(wù)+熱設(shè)計優(yōu)化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發(fā)動機性能
    挖掘機濾芯提升發(fā)動機性能
    海信羅馬假日洗衣機亮相AWE  復(fù)古美學(xué)與現(xiàn)代科技完美結(jié)合
    海信羅馬假日洗衣機亮相AWE 復(fù)古美學(xué)與現(xiàn)代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
    合肥機場巴士2號線
    合肥機場巴士2號線
    合肥機場巴士1號線
    合肥機場巴士1號線
  • 短信驗證碼 豆包 幣安下載 AI生圖 目錄網(wǎng)

    關(guān)于我們 | 打賞支持 | 廣告服務(wù) | 聯(lián)系我們 | 網(wǎng)站地圖 | 免責(zé)聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網(wǎng) 版權(quán)所有
    ICP備06013414號-3 公安備 42010502001045

    99爱在线视频这里只有精品_窝窝午夜看片成人精品_日韩精品久久久毛片一区二区_亚洲一区二区久久

          欧美日韩喷水| 欧美日韩国产首页在线观看| 久久色在线播放| 欧美一区三区二区在线观看| 久久精品国产精品| 欧美大片免费看| 欧美三级午夜理伦三级中视频| 欧美日韩美女| 国产九九精品视频| 在线日韩视频| 中文在线资源观看视频网站免费不卡| 一区二区三区导航| 午夜精品亚洲| 久久在线观看视频| 欧美日韩喷水| 国内揄拍国内精品少妇国语| 亚洲日本欧美天堂| 亚洲欧美日韩国产综合在线| 暖暖成人免费视频| 国产精品美女在线观看| 伊人久久大香线蕉综合热线| 在线中文字幕不卡| 久久久久久网| 欧美日韩国产黄| 极品日韩久久| 亚洲在线成人| 欧美激情视频一区二区三区不卡| 国产麻豆日韩| 99riav久久精品riav| 久久久精品一品道一区| 国产精品久久久久影院亚瑟 | 久久综合电影一区| 欧美日韩精品伦理作品在线免费观看| 国产日韩在线一区| 在线综合视频| 欧美韩国日本一区| 国内在线观看一区二区三区| 99视频精品全部免费在线| 久久一区二区三区超碰国产精品 | 久久久久久国产精品mv| 国产精品成人观看视频国产奇米| 伊人精品成人久久综合软件| 午夜免费日韩视频| 欧美日韩国产一区二区三区地区 | 欧美亚洲在线观看| 欧美日韩免费视频| 99国产一区| 欧美连裤袜在线视频| 樱桃国产成人精品视频| 久久国产精品久久国产精品| 国产精品素人视频| 亚洲一区二区高清| 国产精品99免费看 | 久久精品一二三区| 国产精品自拍网站| 欧美一区二区免费视频| 国产精品久久久久99| aa成人免费视频| 欧美日韩中文字幕| 亚洲视频一二| 国产精品高潮粉嫩av| 亚洲一区二区三区激情| 欧美性一区二区| 亚洲一区免费在线观看| 国产精品欧美日韩久久| 欧美亚洲一区| 激情综合五月天| 猛男gaygay欧美视频| 亚洲第一久久影院| 欧美激情中文字幕一区二区| 日韩午夜一区| 国产精品九色蝌蚪自拍| 午夜欧美大片免费观看| 国产在线精品一区二区夜色| 久久男人av资源网站| 亚洲人人精品| 国产精品日产欧美久久久久| 欧美一级理论片| 伊人婷婷久久| 欧美日韩成人一区二区三区| 在线视频欧美日韩精品| 国产亚洲精品资源在线26u| 久久婷婷国产综合精品青草| 91久久精品国产91性色| 欧美日韩国产欧| 欧美一区二区三区在线| 亚洲激情精品| 国产精品入口福利| 麻豆精品一区二区综合av| 国产精品99久久久久久白浆小说| 国产女主播一区二区| 美女尤物久久精品| 亚洲在线视频| 91久久精品国产91久久性色| 国产精品日韩久久久| 男女av一区三区二区色多| 国产精品99久久久久久白浆小说| 国产欧美一区二区三区另类精品 | 欧美精品成人一区二区在线观看 | 午夜在线电影亚洲一区| 亚洲国产第一页| 国产精品亚洲综合色区韩国| 另类成人小视频在线| 亚洲欧美日韩国产精品| 亚洲国产天堂久久综合| 国产精品久久久久久av福利软件| 久久久久在线观看| 亚洲午夜激情网页| 悠悠资源网亚洲青| 国产伦精品一区二区三区四区免费| 久久最新视频| 午夜在线成人av| 在线精品视频一区二区| 国产欧美日韩一区二区三区在线观看| 欧美成人资源网| 久久久青草婷婷精品综合日韩| 一区二区欧美精品| 亚洲国产91| 国产在线高清精品| 国产精品日韩一区| 欧美午夜不卡影院在线观看完整版免费 | 欧美日本国产精品| 蜜桃av久久久亚洲精品| 久久av一区二区三区漫画| 99热这里只有精品8| 亚洲国产精品激情在线观看| 国产一区二区三区直播精品电影| 国产精品欧美久久| 国产精品久久久久久久第一福利| 欧美日韩不卡视频| 欧美久久99| 欧美日韩免费观看一区二区三区| 你懂的国产精品| 另类专区欧美制服同性| 久久青青草综合| 久久一区欧美| 欧美v日韩v国产v| 欧美成人免费在线| 欧美国产精品久久| 欧美日韩爆操| 欧美视频日韩视频| 欧美性大战久久久久久久| 欧美无乱码久久久免费午夜一区| 欧美日韩一级黄| 国产精品女主播在线观看| 国产欧美韩国高清| 韩日精品中文字幕| 经典三级久久| 亚洲精品免费电影| 亚洲一区免费看| 欧美一区二区三区在线看| 久久精品国产免费观看| 可以看av的网站久久看| 欧美1级日本1级| 欧美日韩福利在线观看| 国产精品久久久久91| 国产欧美视频一区二区三区| 伊人成年综合电影网| 日韩视频亚洲视频| 小黄鸭视频精品导航| 免费成人在线视频网站| 欧美久久在线| 国产女优一区| 91久久中文| 亚洲综合国产激情另类一区| 久久精品最新地址| 欧美人交a欧美精品| 国产麻豆91精品| 亚洲黄色高清| 亚洲一区精品视频| 久久尤物电影视频在线观看| 欧美日韩国产在线| 国产伦精品一区二区三区照片91 | 午夜一区不卡| 欧美成人精品h版在线观看| 国产精品美女在线观看| 亚洲高清视频的网址| 亚洲综合不卡| 欧美激情成人在线| 国产亚洲aⅴaaaaaa毛片| 亚洲巨乳在线| 久久久精品日韩| 国产精品腿扒开做爽爽爽挤奶网站| 一区二区在线观看av| 午夜精品久久久久| 欧美日韩午夜剧场| 亚洲电影有码| 久久精品一区| 国产伦精品一区二区三区| 亚洲美女色禁图| 久久综合中文字幕| 国产一区二区福利| 亚洲视频中文字幕| 欧美日韩成人激情| 亚洲国产高清aⅴ视频| 久久国产福利国产秒拍| 国产精品午夜春色av| 一区二区三区产品免费精品久久75 | 久久久久9999亚洲精品| 欧美电影免费观看|