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        代寫COP3502、Python程序設(shè)計(jì)代做
        代寫COP3502、Python程序設(shè)計(jì)代做

        時(shí)間:2024-10-23  來(lái)源:合肥網(wǎng)hfw.cc  作者:hfw.cc 我要糾錯(cuò)



         
        P2: RLE with Images Python 
         
        Overview 
         
        In this project students will develop routines to encode and decode data for images using run-length encoding 
        (RLE). Students will implement encoding and decoding of raw data, conversion between data and strings, and 
        display of information by creating procedures that can be called from within their programs and externally. This 
        project will give students practice with loops, strings, Python lists, methods, and type-casting. 
         
        Run-Length Encoding 
         
        RLE is a form of lossless compression used in many industry applications, including imaging. It is intended to 
        take advantage of datasets where elements (such as bytes or characters) are repeated several times in a row in 
        certain types of data (such as pixel art in games). Black pixels often appear in long “runs” in some animation 
        frames; instead of representing each black pixel individually, the color is recorded once, following by the number 
        of instances. 
         
        For example, consider the first row of pixels from the pixel image of a gator 
        (shown in Figure 1). The color black is “0”, and green is “2”: 
         
        Flat (unencoded) data: 0 0 2 2 2 0 0 0 0 0 0 2 2 0_ 
         
        Run-length encoded data: 2 0 3 2 6 0 2 2 1 0_. 
        Figure 1 – Gator Pixel Image 
         
        The encoding for the entire image in RLE (in hexadecimal) – width, height, and pixels - is: 
         
         
        1E|**0**602220121F10721AF21092301210**60**308250 
         
        \W/ \H/ \------------------------------------------PIXELS-----------------------------------------------/ 
         
        Image Formatting 
         
        The images are stored in uncompressed / unencoded format natively. In addition, there are a few other rules to 
        make the project more tractable: 
         
         1. Images are stored as a list of numbers, with the first two numbers holding image width and height. 
         
         2. Pixels will be represented by a number between 0 and 15 (representing 16 unique colors). 
        3. No run may be longer than 15 pixels; if any pixel runs longer, it should be broken into a new run. 
         
        For example, the chubby smiley image (Figure 2) would contain the data shown in Figure 3. 
         
        Figure 2 Figure 3 – Data for “Chubby Smiley” 
         
        NOTE: Students do not need to work with the image file format itself – they only need to work with lists and 
        encode or decode them. Information about image formatting is to provide context. Requirements 
         
        Student programs must present a menu when run in standalone mode and must also implement several methods, 
        defined below, during this assignment. 
         
        Standalone Mode (Menu) 
         
        When run as the program driver via the main() method, the program should: 
         
        1) Display welcome message 
         
         2) Display color test (ConsoleGfx.test_rainbow) 
        3) Display the menu 
        4) Prompt for input 
         
        Note: for colors to properly display, it is highly recommended that student 
        install the “CS1” theme on the project page. 
         
         
        There are five ways to load data into the program that should be provided and four ways the program must be 
        able to display data to the user. 
         
        Loading a File 
         
        Accepts a filename from the user and invokes ConsoleGfx.load_file(filename): 
         
        Select a Menu Option: 1 
         
        Enter name of file to load: testfiles/uga.gfx 
         
        Loading the Test Image 
         
        Loads ConsoleGfx.test_image: 
        Select a Menu Option: 2_ 
        Test image data loaded._ 
         
        Reading RLE String 
        Reads RLE data from the user in hexadecimal notation with delimiters (smiley example): 
         
        Select a Menu Option: 3 
         
        Enter an RLE string to be decoded: 28:10:6B:10:10B:10:2B:10:12B:10:2B:10:5B:20:11B:10:6B:10 
         
        Reading RLE Hex String 
        Reads RLE data from the user in hexadecimal notation without delimiters (smiley example): 
         
        Select a Menu Option: 4 
         
        Enter the hex string holding RLE data: 28106B10AB102B10CB102B105B20BB106B10 
         
        Reading Flat Data Hex String 
        Reads raw (flat) data from the user in hexadecimal notation (smiley example): 
         
        Select a Menu Option: 5 
         
        Enter the hex string holding flat data: 
         
        880bbbbbb0bbbbbbbbbb0bb0bbbbbbbbbbbb0bb0bbbbb00bbbbbbbbbbb0bbbbbb0 
         
        Displaying the Image 
         
        Displays the current image by invoking the ConsoleGfx.display_image(image_data) method. 
         
        Displaying the RLE String 
         
        Converts the current data into a human-readable RLE representation (with delimiters): 
         
        Select a Menu Option: 7 RLE representation: 28:10:6b:10:10b:10:2b:10:12b:10:2b:10:5b:20:11b:10:6b:10 
         
        Note that each entry is 2-3 characters; the length is always in decimal, and the value in 
        hexadecimal! Displaying the RLE Hex Data 
         
        Converts the current data into RLE hexadecimal representation (without delimiters): 
         
        Select a Menu Option: 8 
         
        RLE hex values: 28106b10ab102b10cb102b105b20bb106b10 
         
        Displaying the Flat Hex Data 
        Displays the current raw (flat) data in hexadecimal representation (without delimiters): 
         
        Select a Menu Option: 9 
         
        Flat hex values: 880bbbbbb0bbbbbbbbbb0bb0bbbbbbbbbbbb0bb0bbbbb00bbbbbbbbbbb0bbbbbb0 
         
        Class Methods 
         
        Student classes are required to provide all of the following methods with defined behaviors. We recommend 
        completing them in the following order: 
         
        1. to_hex_string(data) 
        Translates data (RLE or raw) a hexadecimal string (without delimiters). This method can also aid debugging. 
         
        Ex: to_hex_string([3, 15, 6, 4]) yields string "3f64". 
         
        2. count_runs(flat_data) 
        Returns number of runs of data in an image data set; double this result for length of encoded (RLE) list. 
         
        Ex: count_runs([15, 15, 15, 4, 4, 4, 4, 4, 4]) yields integer 2. 
         
        3. encode_rle(flat_data) 
        Returns encoding (in RLE) of the raw data passed in; used to generate RLE representation of a data. 
         
        Ex: encode_rle([15, 15, 15, 4, 4, 4, 4, 4, 4]) yields list [3, 15, 6, 4]. 
         
        4. get_decoded_length(rle_data) 
        Returns decompressed size RLE data; used to generate flat data from RLE encoding. (Counterpart to #2) 
         
        Ex: get_decoded_length([3, 15, 6, 4]) yields integer 9. 
         
        5. decode_rle(rle_data) 
        Returns the decoded data set from RLE encoded data. This decompresses RLE data for use. (Inverse of #3) 
         
        Ex: decode_rle([3, 15, 6, 4]) yields list [15, 15, 15, 4, 4, 4, 4, 4, 4]. 
         
        6. string_to_data(data_string) 
         
        Translates a string in hexadecimal format into byte data (can be raw or RLE). (Inverse of #1) 
         
        Ex: string_to_data ("3f64") yields list [3, 15, 6, 4]. 
         
        7. to_rle_string(rle_data) 
         
        Translates RLE data into a human-readable representation. For each run, in order, it should display the run 
        length in decimal (**2 digits); the run value in hexadecimal (1 digit); and a delimiter, ‘:’, between runs. (See 
        examples in standalone section.) 
         
        Ex: to_rle_string([15, 15, 6, 4]) yields string "15f:64". 
         
        8. string_to_rle(rle_string) 
        Translates a string in human-readable RLE format (with delimiters) into RLE byte data. (Inverse of #7) 
         
        Ex: string_to_rle("15f:64") yields list [15, 15, 6, 4]. Submissions 
         
        NOTE: Your output must match the example output *exactly*. If it does not, you will not receive full credit for 
        your submission! 
         
        File: 
        Method: 
         
         
        rle_program.py 
         
        Submit on ZyLabs 
         
        Do not submit any other files! 
         
        Part A (5 points) 
         
        For part A of this assignment, students will set up the standalone menu alongside the 4 requirements listed on 
        page 2 of this document. In addition to this, students should also set up menu options 1 (loading an image), 2 
        (loading specifically the test image), and 6 (displaying whatever image was loaded) in order to help grasp the 
        bigger picture of the project. 
         
        This involves correctly setting up the console_gfx.py file and utilizing its methods. You will use 
        ConsoleGfx.display_image(...) to display images. Notice how it takes in a decoded list. This is the 
         
        format in which you will locally (in your program) store any image data that you are working with. When 
        the document mentions that something is “loaded” it means that something is stored as a list of flat 
        (decoded) data. 
         
        Part B (60 points) 
         
        For part B of this assignment, students will complete the first 6 methods on page 3 of this document. They 
        must match specifications and pass test cases on chapter 12.2 in Zybooks, which will be your means of 
        submission for this part of the assignment. Your grade will be the score received on Zybooks. To guarantee 
        functionality moving forward to part C, it is expected that you will receive full marks for this section. 
         
        Part C (35 points) 
         
        For part C of this assignment, students will now complete the final 2 methods on page 3 of this document as well 
        as the remainder of the project involving the menu options and understanding how all the individual methods are 
        intertwined with each other. You will submit your whole program including the 8 methods listed above and the 
        main method in chapter 12.3 in Zybooks. We will only test your remaining 2 methods and the main method in 
        part C. 


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