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        IFN563編程代做、代寫(xiě)C++程序語(yǔ)言

        時(shí)間:2024-08-25  來(lái)源:合肥網(wǎng)hfw.cc  作者:hfw.cc 我要糾錯(cuò)



        IFN563 Project Specification
        Assessment 1: Preliminary design
        Assessment 2: Final design and implementation
        Overview
        The goal of this project is to gain practical experience in object-oriented software
        development through object modelling with design diagrams and applying software design
        principles and patterns. You will demonstrate this knowledge by creating and documenting
        an object-oriented design and implementing it using C# for a real-world motivated
        problem.
        To imitate real world software development practices, you can choose to complete this
        project either individually or in a team. While you can talk about the project with tutors and
        peers outside of your team, the submissions must be your own original work. Copying the
        work of others is not tolerated at QUT and submissions will be checked for code
        plagiarism against online repositories. In addition, the use generative AI tools such as
        ChatGPT, including programming/coding assistants such as CoPilot, is strictly forbidden
        for all assessment tasks in IFN563 and will be considered an act of major academic
        misconduct.
        Every student must form and register a project team of **4 members on the IFN563
        Canvas (from the "People" section select the "Groups" tab) by the end of Week 2. Only
        one team member needs to submit the assessments (i.e., not everyone in the team needs
        to submit). Each team will receive a single grade for this project.
        Description
        You are required to develop an extensible framework for many different two-player board
        games. To demonstrate that your framework can be easily adapted to different games,
        Weight: 30%
        Due: 9 August (Week 3 Friday)
        Weight: 70%
        Due: 30 August (Week 6 Friday)regardless of whether you work individually or in a team, your design (all design
        diagrams) must include all the following games in the same software:
        To demonstrate the feasibility and effectiveness of the design, you must implement the
        games that correspond to your design using C# on .NET 8.
        Requirements
        Your design should extract as many commonalities as possible from the different games
        so that the framework is extensible and reusable for a wide variety of board games.
        Your system should cater for different modes of play, including:
        With human players, the system must check the validity of moves as they are entered.
        With computer players, the system can randomly select a valid move.
        Games can be played from start to finish, and should be able to be saved and restored
        from any state of play (i.e. a save file). A game should be replayable from any position after
        being loaded from a save file.
        During a game, all moves made by both players should be undoable and redoable (i.e. the
        full history of moves are tracked). But the history of the moves does not have to be saved
        into a save file. That is, immediately after loading the saved state from a file, undo and
        redo operations are not available (until new moves have been made).
        You should provide at least a primitive in-game help system to assist users with the
        available commands (also give some examples if they are not obvious to use).
        Comments on requirements
        Notakto, also known as Neutral or Impartial Tic-Tac-Toe (Wikipedia). Two players take
        turns placing the same piece (e.g. an X ) on a finite number of 3 × 3 board (in this
        project, we use three boards). The game ends when all three boards contain a threein-a-row
        of X s, at which point the player to have made the last move loses the game.
        Gomoku, also known as Five in a Row (Wikipedia). Two players take turns placing two
        types of pieces (e.g. an X and an O ) on a 15 × 15 board (you can use a smaller board
        if that helps the UI). The winner is the first player to form an unbroken line of five
        pieces of their colour horizontally, vertically, or diagonally.
        Students working individually or teams of two members must implement Notakto.
        Teams of three or four members must implement both Notakto and Gomoku.
        Human vs Human
        Computer vs HumanThe requirements are what you should aim to achieve in your project. Even if you do not
        implement all features, you should at least cover all requirements in your design.
        Some requirements may be vague and open to interpretation. As long as you clearly state
        any assumptions you make in your design report, we will accept reasonable
        interpretations.
        The important aspect is that your design for the core structure and functionality of the
        two-player board game meets the requirements, in a clear and easily understandable way.
        You should steer your design towards a general framework and consider your
        implementation as a proof-of-concept of your design, rather than a fully-featured, highly
        intelligent game-playing program.
        Your implementation must be a C# console application on .NET 8 and provide a textbased
        command-line interface (e.g. using either ASCII or Unicode) of the game as it is
        played. Some marks have been allocated for usability, so be sure that whatever interface
        you use, the commands are simple and clear. The following screenshot shows a simple
        example of playing a game of the classic Tic-Tac-Toe by two human players, displayed in
        Unicode.Submissions
        Just like any design, OO design often is an iterative process and is learnt from experience.
        In this unit, students have the chance to gain first-hand experience of OO design by going
        through a supervised design process: draft a preliminary design, receive feedback on the
        preliminary design, improve the final design, implement and evaluate the final design.
        There are two assessments from this project, one for the preliminary design (by the end of
        Week 3) and another for the final design report and implementation (by the end of Week
        6). All submissions are to be made via the IFN563 Canvas website from the "Assignments"
        section.
        Assessment 1: Preliminary design
        The purpose of the preliminary design tasks is to provide a checkpoint on your progress
        early and allow you to receive feedback and improve the overall design of the project in
        the final design report.
        These design diagrams should record your software design based on the project
        requirements. No implementation detail should be provided in the submission. You must
        make sure your design diagrams are clean and readable.
        Design patterns are optional in the preliminary design. They will not be part of the marking
        criteria.
        You should only submit one PDF document up to five pages in length to the Canvas,
        containing the following design diagrams:
        Assessment 2: Final design and implementation
        For this final assessment, you must submit two separate files: a PDF file of the design
        report and a ZIP file containing all your C# project files. The submission link will open in
        Week 6.
        A high-level CRC classes design of objects in your program (one or two pages) from
        Week 2 Workshop;
        A single class diagram including all required games in the same software (one or two
        pages) from Week 2 Workshop;
        An object diagram displaying a snapshot of the program memory at a particular time
        during the program execution (one or half page) from Week 3 Workshop;
        A sequence diagram describing a significant scenario and exercise some important
        functionalities of the software (one or half page) from Week 3 Workshop.Final design report
        You should only submit one PDF document with no more than 10 pages in length (A4 page
        size with 2cm in margins on all sides; 12-point Times New Roman or 1**point Arial font or
        something equivalent, and in single space).
        Your report should include:
        Note that you will be marked for the simplicity and elegance of design. It is in your best
        interest to make your design as neat, clear and understandable as possible. In general,
        your detailed design should speak for itself. Only include explanations of your design
        where your intentions may not be clear, but this should mostly be covered by the use and
        justification of design principles and patterns as requested above.
        Implementation source code
        You must submit a working implementation including full C# project source code for .NET
        8. You should zip all your project files and upload this ZIP file onto the IFN563 Canvas
        website.
        You do not need to provide a user guide or tutorial, but in your design report, you must
        clearly document how your program can be executed.
        a statement of completion (half page), clearly declaring the requirements that have
        and haven't been implemented. This declaration must be complete and accurate, in
        order to receive marks for the "Fulfilment of requirements" in the marking criteria.
        a list of all team members (full names, student numbers and emails) and a declaration
        of contributions of each of your team members (half page). Please note that any
        team member who didn't contribute substantially to the project will not receive any
        mark.
        an overview of your final design (one page). You should provide a short explanation of
        your overall design and a brief summary of changes from the preliminary design
        including both what and why changes were made.
        detailed final design documents (at most three pages), including a class diagram, an
        object diagram and a sequence diagram. You don't need to provide CRC cards
        because they are reflected in your final class diagram.
        identification and a brief justification of design principles and patterns that have been
        used (one or two pages). For each design pattern, you should clearly indicate the
        participating classes and important operations (in design diagrams) and justify
        their use in your design with a few sentences.
        a brief document on how your program can be executed (at most one page).
        a short summary of classes/interfaces (one page) to be reused from existing
        libraries and frameworks. For example, if you use the Collections library, just list the
        classes you will use, without any further explanation.Your class implementations must be strictly faithful to the documented class designs
        in your final design report. That means the classes in the source code must correspond
        to the same classes defined in the class diagram, including their properties, operations
        and relations to other classes.
        The submitted project files will be compiled and executed on QUT lab computers with
        .NET 8. You must make sure that your submitted code can be compiled and run
        properly with .NET 8.
        Unfaithful class implementations will receive zero for implementation. Uncompilable or
        inexecutable source code cannot be marked and will receive zero for implementation. To
        confirm the version of .NET on the computer, simply open a terminal and run the following
        command:
        To check that your project code can be compiled and executed on .NET 8, open a terminal
        in the folder containing the project file ( .csproj ) and run the following commands:
        dotnet --version
        dotnet clean
        dotnet run

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