99爱在线视频这里只有精品_窝窝午夜看片成人精品_日韩精品久久久毛片一区二区_亚洲一区二区久久

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫COMP282 standard 52 card

時間:2024-05-09  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



1. Deadline:
Tuesday 14th May 2024
(Feedback to be released on 4th June 2024)
2. Weighting:
50%
3. Overview
Create a basic GUI card game using C++ with Qt and organise the game structure using OOP
methods.
Royalty-free card images will be available for you to download from the COMP282 Canvas page for
you to use in the application if you choose. These will consist of 52 PNG images of standard playing
cards.
If you are not familiar with the standard 52 card deck of playing cards, Wikipedia goes into lots of
detail here: https://en.wikipedia.org/wiki/Standard_52-card_deck which you may find informative.
Our game is based loosely on the hands of the classic card game, Poker. We will define the rules of
the game as follows:
1. Objective: The objective of the game is to beat a computer opponent with combinations of 5
cards (known as a Hand) worth the highest value.
2. Card Value:
a. Cards have a value of 1 to 14 and a suit chosen from Hearts (♥), Diamonds (♦),
Spades (♠) and Clubs (♣). There are 52 cards in a Deck consisting of 13 cards in
each suit. There are no other cards (such as Jokers) needed in the game, and only one
deck is used.
b. Value ranges from 1 (low Ace) through the numbered cards worth 2 – 10 then 11
(Jack), 12 (Queen), 13 (King) and 14 (high Ace). Note that the Ace can be chosen to
be worth 1 or 14 as desired to match with other held cards, this is useful for straight
hands.
c. The value of cards is used to determine the winner when hands have the same rank
(more on ranks and categories later), e.g. both players have One Pair. If the value of
the rank cards are the same, the values of the remaining cards are used, e.g.:
Player has a pair of 10s, Computer has a pair of 7s, so Player wins.
Player has a hand of |10♠|10♥|2♣|3♣|5♦| and Computer has a hand of
|10♦|10♠|9♣|6♥|4♠|
In this case both players have One Pair of the same value (10). So we determine the
value of the remaining cards, which are 10 for Player (2+3+5) and 19 for Computer
(9+6+4), so Computer wins.
d. The suit is only used when determining a Flush (all cards the same suit).
e. No suit has a higher value than another. E.g. a Flush of hearts and a flush of clubs
with the same numerical cards are worth the same.
3. The rank and name of the combinations are as follows, with the highest values being
statistically less likely to occur and which automatically beats any card combination from a
lower category. E.g. any Straight Flush beats any Four-of-a-Kind:
Rank
(1=highest)
Category Example Hand Explanation
1 Straight
Flush
Flush and
Straight at the
same time.
2 Four Of A
Kind
Four cards
with the same
value – in this
example four
cards of value
5.
3 Full House Three of one
the same value
and two of
another.
4 Flush All cards are
the same suit –
in this example
all Diamonds.
The value and
order of the
cards does not
matter
5 Straight All cards are in
numerical
order, suit
doesn’t matter.
6 Three Of A
Kind
Three cards
with the same
value – in this
example
Queens.
7 Two Pair Two separate
matched pairs
of different
values, in the
example above
two Jacks and
two 3s
8 One Pair A single
matched pair
of the same
value, in the
example above
a pair of 10s.
9 Highest
Card
All cards are
different for
both players
and there is not
a straight or
flush
4. If both players have a Straight Flush the one with the highest card wins, otherwise it is a
draw.
5. If both players have Four-of-a-Kind the higher card wins, e.g. four 8s would beat four 5s. It
is not possible for both players to have the same 4 cards so the winner can always be found by
comparing these.
6. If both players have Full House the higher card of the group of three wins, e.g. three 4s and
two Queens would beat three 2s and two kings. It is not possible for both players to have three
cards of the same value so the winner can always be found by comparing these.
7. If both players have a Flush the highest card wins, in this example a Jack. If both players
have a flush and the same highest cards the next highest are compared, e.g. K, 10, 8, 7, 5
would beat K, 10, 8, 7, 3. If the cards are still same the same, e.g. both players have 10, 8, 5,
4 and 2 in different suits it’s a draw.
8. Examples of Straights are A-5, 2-6, 3-7, 4-8, 5-9, 6-10 (as example), 7-J, 8-Q, 9-K, 10-A.
Note that the Ace can be worth both 1 or 14 giving two possible straights that include it, e.g.
(A, 2, 3, 4, 5) or (10, J, Q, K, A). In all other situations the Ace is always worth 14. If both
players get a Straight the highest card of each wins, e.g. 9-Q would beat 3-7. If the high card
of both straight is the same, it’s a draw.
9. If both players have Three-of-a-Kind the higher card wins, e.g. three Jacks would beat three
8s. It is not possible for both players to have three cards of the same value so the winner can
always be found by comparing these.
10. If both players have Two Pair the highest pair wins, e.g. a pair of queens and a pair of 3s
beats a pair of 10s and a pair of 9s. If both pairs are the same for each player the highest fifth
card determines the winner, e.g. J, J, 8, 8, A beats J, J, 8, 8, 10 with deciding Ace being worth
14 not 1. A draw is possible.
11. If both players have One Pair the highest pair wins, e.g. a pair of 7s beats a pair of 2s. If the
pair is the same for each player the highest of the remaining three cards determines the
winner. A draw is possible.
12. The High Card result is determined by the highest card and continues until the last card. E.g.
Q, 8, 5, 4, 3 beats Q, 8, 5, 4, 2. A draw is possible.

5. Basic Gameplay (45 marks)
1. There should be a ‘start’ (or ‘deal’) button on the game window. When this button is clicked,
the game starts.
2. The cards are shuffled before each game.
3. For each Round, 10 cards taken from the shuffled Deck and distributed to the Player and the
Computer, making two hands with 5 cards each.
4. When a card has been used in a hand, it cannot be used again during that game (but bear in
mind the ‘advanced gameplay’ sections below).
5. Each game consists of rounds. When a new round is started but there are less than 10 cards
left in the deck, the game ends (since we cannot deal full hands to the players).
6. At the start of each round, the game window should display a representation of the player’s
hand (5 cards) and the computer’s hand (5 cards). This can be text-based, but you will get
marks for using images. Under each card, it should say the name of the card (e.g. ‘6 of
Spades’ or ‘6♠’).
7. The game should work out the categories (and therefore the rank) of each of the hands. Above
the cards, there should be a label that displays the category of the hand (e.g. ‘Full House’).
8. Based on those ranks, the game should determine who has the strongest hand. This should
also be displayed.
9. There should be a button marked ‘Next Round’ which will move the game on to the next
round. If there are no more rounds, the button should be marked ‘Finish Game’.
10. A score should be displayed and updated at the start of each round, that shows the player’s
score and the computer’s score. The scores represent the number of hands won in the game.
11. After the 5 rounds have been played, the winner should be announced (or a draw declared if
applicable), and the player should be able to play another game if they wish to.
6. Advanced gameplay (10 marks)
In rounds **4, allow the player to swap up to three cards from their hand with cards from the deck.
It’s up to you how to implement the interface for this (perhaps ‘Swap’ buttons, or perhaps by clicking
the card, or another method of your choosing). Don’t allow swapping in Round 5 (because in Round 5
there will be only 2 cards left in the deck). The cards that are swapped out of the player’s hand can
still remain in the game (i.e. they are replaced in the Deck at a random location).
7. Even more advanced gameplay (10 marks)
If the player swaps a card, the computer has the opportunity to swap a card from its deck too. The
computer will have to determine whether or not it is advantageous to swap a card (if the computer has
a Straight Flush hand, it won’t be worth swapping, for example, but if it has 1 pair it may want to
swap one of the other cards to attempt to improve the hand).
This can be as basic or complex as you like. A basic version may just scan a hand for groups of two,
three or four cards of the same value and swap any remaining cards to try to improve this. A more
advanced system may calculate the probabilities of getting a straight or flush hand.
6. Suggested Classes/Objects and Methods in the game
You are free to code the game as you like. But please ensure that you have classes called:
Game, Player, Card, Deck, Hand.
There are some suggested structures and methods below which you may find helpful.
Game class: Consists of two Players. Once the game has been completed the winner (or a draw) is
declared. Game state is shown in a game window as text and/or graphics of cards held with buttons
for triggering methods.
Player class: A class representing a player with a name and a score of hands won. Each Player
has a Hand of five Cards. Assume that both players can see each other’s cards and the result is
based purely on getting a strong hand of cards.
Card class: Has a value and a suit (e.g. 7 of Hearts).
Methods:
Card::getValue() returns the value as an integer, (e.g. 7). Aces are always worth 14 except
when used as start of a straight.
Card::getSuit() returns the suit name as a QString, e.g. “Clubs”, “Diamonds”, “Hearts” or
“Spades”.
Card::getName() returns the card name as a QString, e.g. “Jack of Clubs”, “Two of Hearts”.
Card::getNumber() returns the card type as an integer (see the section on Hand::setHand
method to see how the system works). E.g. 9 of Diamonds would return 209.
Deck class: Consists of a complete standard pack of 52 cards with one of each value 2-10 and Jack,
Queen, King and Ace in each suit (4 * 13 cards).
Methods:
Deck::createDeck() generates a complete pack correctly as stated above in any order. Each
card is a Card object.
Deck::shuffle() randomly puts the cards in a random order, e.g. before a game begins or after
the last card is dealt.
Deck::dealCard() returns the first card in deck and continues until the entire deck has been
dealt. When the last card has been dealt the entire deck is automatically shuffled so dealing can
continue indefinitely.
Hand class: Holds five cards for a player, with methods to replace and order cards within it. Each
player has one opportunity per round of the game (in rounds **4) to swap up to three cards to improve
their hand. After this, the winner (or a draw) is determined.
Hand::dealHand(Deck& deck): Creates a new hand of five cards from a deck, replacing any
existing cards in the hand.
Hand::sortValue(): Sorts cards in value order from smallest to largest.
E.g., a hand with cards 8, Q, 2, A, 2 would be sorted to 2, 2, 8, Q, A, considering A as 14 when not
part of a straight.
Hand::sortGroup() : sorts the cards in a hand based on the frequency of each card's value,
placing the most frequent values first. For example, a hand containing the cards 2, 7, 7, 2, 7 would be
rearranged to 7, 7, 7, 2, 2, grouping all 7s together followed by the 2s due to the higher frequency of
7s. If there are groups of equal size, such as two pairs or two triples, the groups are ordered by the
card value in ascending order. For instance, a hand with cards 6, King, 8, 6, King (where King
represents a higher value, typically 13) would be sorted to 6, 6, King, King, 8. This is because both
pairs (6s and Kings) have the same frequency, and 6 is numerically smaller than King. In cases where
no multiples are present, meaning all cards have unique values, the method defaults to sorting by
individual card values in ascending order. This functionality is achieved by calling the
`sortValue()` method, which organises cards from lowest to highest value.
Hand::getBest(): Calculates the highest value in the hand as shown above and returns, from
highest to lowest value, a four-character QString: "stfl", "four", "full", "flsh", "strt", "trio", "twop",
"pair", "high".
Hand::setHand(const QVector<int>& cardValues):
Sets a hand to specific cards defined in a five-element integer QVector.
The first digit (s) of each integer is the suit in alphabetical order:
1 = club, 2 = diamond, 3 = heart, 4 = spade.
The next two digits (vv) are the value of the card:
01 = Ace, 02-10 = number card, 11 = Jack, 12 = Queen, 13 = King.
These values define Card objects representing the correct card which then replaces the existing hand.
Example:
Hand::setHand({111, 311, 411, 201, 308})
defines the hand: Jack of Clubs, Jack of Hearts, Jack of Spades, Ace of Diamonds, Eight of Hearts.
For Advanced Gameplay tasks:
Hand::swapCard(const QVector<int>& cardIndices, Deck& deck): Replaces up to
three specified cards with the next card in the deck.
Examples:
myHand.swapCard({1, 3}, myDeck);
replaces the first and third cards in deck ‘myDeck’.
myHand.swapCard({3, 4, 5}, myDeck);
replaces the third, fourth, and fifth cards in deck ‘myDeck’.
myHand.swapCard({1, 3, 1}, myDeck);
replaces the first and third cards and ignores the duplication of the first card.
myHand.swapCard({1, 3, 4, 5}, myDeck);
replaces cards 1, 3, and 4; the fourth value is ignored.
myHand.swapCard({}, myDeck);
does nothing.
Order does not matter, e.g., myHand.swapCard({3, 4, 5}, myDeck);
is the same as myHand.swapCard({5, 3, 4}, myDeck);

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp




 

掃一掃在手機打開當前頁
  • 上一篇:菲律賓補辦護照流程多久 補辦護照的材料
  • 下一篇:代做INFO1113、代寫Java編程語言
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
    合肥機場巴士2號線
    合肥機場巴士2號線
    合肥機場巴士1號線
    合肥機場巴士1號線
  • 短信驗證碼 豆包 幣安下載 AI生圖 目錄網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    99爱在线视频这里只有精品_窝窝午夜看片成人精品_日韩精品久久久毛片一区二区_亚洲一区二区久久

          久久精品国产精品| 亚洲欧美色婷婷| 一区二区三区四区五区精品| 亚洲国产日韩在线| 亚洲作爱视频| 亚洲精品护士| 久久视频一区| 欧美精品久久久久a| 免费成人av在线| 国产精品最新自拍| 国产亚洲精久久久久久| 国产精品黄色在线观看| 国外成人性视频| 亚洲人体一区| 亚洲免费在线视频一区 二区| 欧美在线日韩| 亚洲性图久久| 亚洲男人第一网站| 欧美一区深夜视频| 欧美精品久久99久久在免费线| 欧美精品一区视频| 国产精品高清在线观看| 欧美国产丝袜视频| 亚洲欧美影音先锋| 亚洲欧美激情在线视频| 免费一区二区三区| 亚洲欧洲日产国码二区| 在线观看日韩精品| 欧美一级日韩一级| 欧美精品一区二区三区蜜桃| 一色屋精品视频在线看| 性高湖久久久久久久久| 欧美黄色影院| 亚洲欧美日韩国产中文| 欧美人交a欧美精品| 亚洲精品在线观| 亚洲人精品午夜在线观看| 亚洲视频第一页| 麻豆九一精品爱看视频在线观看免费| 国产精品v一区二区三区| 亚洲第一页中文字幕| 香蕉乱码成人久久天堂爱免费| 欧美国产一区视频在线观看| 激情欧美一区二区三区| 亚洲一区视频在线观看视频| 欧美日本三区| 91久久久久久久久久久久久| 久久综合久久美利坚合众国| 国模 一区 二区 三区| 午夜精品久久久久| 欧美婷婷久久| 亚洲午夜在线观看| 欧美日韩视频一区二区| 亚洲精品色图| 欧美顶级少妇做爰| 91久久精品国产91性色tv| 老司机免费视频一区二区| 国产一区二区剧情av在线| 久久99伊人| 国产欧美日韩亚州综合| 亚洲欧美综合网| 国产日韩欧美精品一区| 性欧美大战久久久久久久免费观看 | 亚洲摸下面视频| 欧美午夜电影网| 亚洲社区在线观看| 国产精品成人v| 亚洲欧美日韩国产一区| 国产精品久久久久久久久免费樱桃| 中文在线资源观看视频网站免费不卡| 欧美日韩免费一区| 亚洲欧美日韩综合aⅴ视频| 欧美亚一区二区| 亚洲欧美日韩在线观看a三区| 国产精品视频导航| 久久久久.com| 亚洲第一精品夜夜躁人人躁| 欧美xxx成人| 亚洲性线免费观看视频成熟| 国产女人精品视频| 玖玖玖国产精品| 91久久精品日日躁夜夜躁国产| 欧美精品导航| 午夜精品网站| 亚洲国产欧美一区二区三区丁香婷| 欧美激情第4页| 午夜精品福利视频| 91久久久亚洲精品| 国产精品久久久久三级| 久久久亚洲午夜电影| av成人国产| 国产精品久久久久久久久借妻| 亚洲一区欧美一区| 亚洲午夜极品| aa国产精品| 裸体一区二区三区| 欧美日韩日本网| 精品av久久久久电影| 亚洲激情网站免费观看| 在线电影国产精品| 亚洲无毛电影| 免费一区二区三区| 国产亚洲一级| 一本色道婷婷久久欧美| 午夜久久一区| 欧美一区二区精品| 在线看视频不卡| 国产精品美女久久福利网站| 麻豆免费精品视频| 欧美在线|欧美| 日韩一级网站| 在线看片日韩| 国产亚洲欧美在线| 国产精品久久久久久久久久久久久 | 毛片一区二区| 性久久久久久久久久久久| 99视频精品全部免费在线| 一区二区亚洲精品国产| 国产乱人伦精品一区二区| 欧美日韩三区四区| 欧美xart系列高清| 久久中文字幕导航| 久久精品夜色噜噜亚洲a∨| 一区二区三区免费观看| 日韩视频二区| 亚洲精品影院在线观看| 影音先锋亚洲精品| 黄色日韩精品| 国产亚洲精品aa午夜观看| 国产精品久久一卡二卡| 欧美四级伦理在线| 欧美肉体xxxx裸体137大胆| 欧美大色视频| 欧美日韩高清不卡| 欧美日韩国产黄| 欧美日韩在线免费| 国产精品xxxxx| 国产精品永久入口久久久| 国产精品国产一区二区| 国产精品第一区| 国产精品一区二区a| 国产欧美三级| 一区免费观看| 亚洲第一精品久久忘忧草社区| ●精品国产综合乱码久久久久| 在线观看91精品国产麻豆| 91久久综合亚洲鲁鲁五月天| 亚洲电影视频在线| 91久久一区二区| 中文欧美字幕免费| 亚洲欧美在线免费| 久久精品国产第一区二区三区最新章节| 欧美专区福利在线| 牛人盗摄一区二区三区视频| 欧美日韩999| 国产精品一级在线| 一区二区亚洲欧洲国产日韩| 91久久精品日日躁夜夜躁国产| 日韩一区二区高清| 亚洲欧美韩国| 久久一综合视频| 欧美日韩一区二区在线播放| 国产欧美日韩精品在线| 亚洲第一精品电影| 夜夜精品视频一区二区| 欧美一区不卡| 欧美日韩国产欧| 国产专区综合网| 99热这里只有成人精品国产| 亚洲欧美日本精品| 欧美mv日韩mv国产网站| 国产精品区一区二区三| 亚洲成人中文| 亚洲欧美一区二区激情| 欧美福利视频网站| 国产丝袜一区二区| 一本色道久久| 久久夜色精品国产欧美乱| 欧美网站在线观看| 亚洲国产免费看| 欧美在线地址| 国产精品av久久久久久麻豆网| 经典三级久久| 亚洲欧美日韩天堂| 欧美日韩福利在线观看| 国产亚洲精品久久飘花 | 国产区亚洲区欧美区| 亚洲国产精品美女| 久久国产直播| 国产精品色午夜在线观看| 亚洲高清资源综合久久精品| 亚洲一区二区三区午夜| 久久九九国产精品怡红院| 欧美三级日本三级少妇99| 亚洲高清av| 久久综合中文| 国产在线高清精品| 亚洲欧美一区二区三区久久| 欧美视频在线观看一区二区| 亚洲高清视频一区|