99爱在线视频这里只有精品_窝窝午夜看片成人精品_日韩精品久久久毛片一区二区_亚洲一区二区久久

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫COMP282 程序、C++設計編程代做

時間:2024-05-07  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



. Overview 
Create a basic GUI card game using C++ with Qt and organise the game structure using OOP methods. 
Royalty-free card images will be available for you to download from the COMP282 Canvas page for you to use in the application if you choose. These will consist of 52 PNG images of standard playing cards. 
If you are not familiar with the standard 52 card deck of playing cards, Wikipedia goes into lots of detail here: https://en.wikipedia.org/wiki/Standard_52-card_deck which you may find informative. 
 
Our game is based loosely on the hands of the classic card game, Poker. We will define the rules of the game as follows: 
1.Objective: The objective of the game is to beat a computer opponent with combinations of 5 cards (known as a Hand) worth the highest value.  
2.Card Value:  
a.Cards have a value of 1 to 14 and a suit chosen from Hearts (♥), Diamonds (♦), Spades (♠) and Clubs (♣). There are 52 cards in a Deck consisting of 13 cards in each suit. There are no other cards (such as Jokers) needed in the game, and only one deck is used. 
b.Value ranges from 1 (low Ace) through the numbered cards worth 2 – 10 then 11 (Jack), 12 (Queen), 13 (King) and 14 (high Ace). Note that the Ace can be chosen to be worth 1 or 14 as desired to match with other held cards, this is useful for straight hands.  
c.The value of cards is used to determine the winner when hands have the same rank (more on ranks and categories later), e.g. both players have One Pair. If the value of the rank cards are the same, the values of the remaining cards are used, e.g.: Player has a pair of 10s, Computer has a pair of 7s, so Player wins. 
Player has a hand of |10♠|10♥|2♣|3♣|5♦| and Computer has a hand of 
|10♦|10♠|9♣|6♥|4♠| 
In this case both players have One Pair of the same value (10). So we determine the 
value of the remaining cards, which are 10 for Player (2+3+5) and 19 for Computer (9+6+4), so Computer wins. 
d.The suit is only used when determining a Flush (all cards the same suit). 
e.No suit has a higher value than another. E.g. a Flush of hearts and a flush of clubs with the same numerical cards are worth the same. 
3.The rank and name of the combinations are as follows, with the highest values being statistically less likely to occur and which automatically beats any card combination from a lower category. E.g. any Straight Flush beats any Four-of-a-Kind:  
Rank 
(1=highest)     Category     Example Hand     Explanation 
1     Straight Flush          Flush and 
Straight at the same time. 
 
2     Four Of A Kind          Four cards with the same value – in this example four cards of value 5. 
3     Full House          Three of one the same value and two of another. 
4     Flush          All cards are the same suit – in this example all Diamonds. The value and order of the cards does not matter 
5     Straight          All cards are in numerical order, suit doesn’t matter. 
6     Three Of A Kind          Three cards with the same 
value – in this example Queens. 
7     Two Pair         Two separate matched pairs of different 
values, in the example above 
            two Jacks and two 3s 
8     One Pair          A single matched pair of the same value, in the example above a pair of 10s. 
9     Highest Card          All cards are different for both players and there is not a straight or flush 
 
4.If both players have a Straight Flush the one with the highest card wins, otherwise it is a draw. 
5.If both players have Four-of-a-Kind the higher card wins, e.g. four 8s would beat four 5s. It is not possible for both players to have the same 4 cards so the winner can always be found by comparing these. 
6.If both players have Full House the higher card of the group of three wins, e.g. three 4s and two Queens would beat three 2s and two kings. It is not possible for both players to have three cards of the same value so the winner can always be found by comparing these. 
7.If both players have a Flush the highest card wins, in this example a Jack. If both players have a flush and the same highest cards the next highest are compared, e.g. K, 10, 8, 7, 5 would beat K, 10, 8, 7, 3.  If the cards are still same the same, e.g. both players have 10, 8, 5, 4 and 2 in different suits it’s a draw. 
8.Examples of Straights are A-5, 2-6, 3-7, 4-8, 5-9, 6-10 (as example), 7-J, 8-Q, 9-K, 10-A. 
Note that the Ace can be worth both 1 or 14 giving two possible straights that include it, e.g. (A, 2, 3, 4, 5) or (10, J, Q, K, A). In all other situations the Ace is always worth 14. If both players get a Straight the highest card of each wins, e.g. 9-Q would beat 3-7. If the high card of both straight is the same, it’s a draw. 
9.If both players have Three-of-a-Kind the higher card wins, e.g. three Jacks would beat three 8s. It is not possible for both players to have three cards of the same value so the winner can always be found by comparing these. 
10.If both players have Two Pair the highest pair wins, e.g. a pair of queens and a pair of 3s beats a pair of 10s and a pair of 9s. If both pairs are the same for each player the highest fifth card determines the winner, e.g. J, J, 8, 8, A beats J, J, 8, 8, 10 with deciding Ace being worth 14 not 1. A draw is possible. 
11.If both players have One Pair the highest pair wins, e.g. a pair of 7s beats a pair of 2s. If the pair is the same for each player the highest of the remaining three cards determines the winner. A draw is possible. 
12.The High Card result is determined by the highest card and continues until the last card. E.g. Q, 8, 5, 4, 3 beats Q, 8, 5, 4, 2. A draw is possible. 
 
      
5. Basic Gameplay (45 marks) 
1.There should be a ‘start’ (or ‘deal’) button on the game window. When this button is clicked, the game starts. 
2.The cards are shuffled before each game. 
3.For each Round, 10 cards taken from the shuffled Deck and distributed to the Player and the Computer, making two hands with 5 cards each. 
4.When a card has been used in a hand, it cannot be used again during that game (but bear in mind the ‘advanced gameplay’ sections below). 
5.Each game consists of rounds. When a new round is started but there are less than 10 cards left in the deck, the game ends (since we cannot deal full hands to the players).  
6.At the start of each round, the game window should display a representation of the player’s hand (5 cards) and the computer’s hand (5 cards). This can be text-based, but you will get marks for using images. Under each card, it should say the name of the card (e.g. ‘6 of Spades’ or ‘6♠’). 
7.The game should work out the categories (and therefore the rank) of each of the hands. Above the cards, there should be a label that displays the category of the hand (e.g. ‘Full House’). 
8.Based on those ranks, the game should determine who has the strongest hand. This should also be displayed. 
9.There should be a button marked ‘Next Round’ which will move the game on to the next round. If there are no more rounds, the button should be marked ‘Finish Game’. 
10.A score should be displayed and updated at the start of each round, that shows the player’s score and the computer’s score. The scores represent the number of hands won in the game. 
11.After the 5 rounds have been played, the winner should be announced (or a draw declared if applicable), and the player should be able to play another game if they wish to. 
6. Advanced gameplay (10 marks) 
In rounds **4, allow the player to swap up to three cards from their hand with cards from the deck.  It’s up to you how to implement the interface for this (perhaps ‘Swap’ buttons, or perhaps by clicking the card, or another method of your choosing). Don’t allow swapping in Round 5 (because in Round 5 there will be only 2 cards left in the deck). The cards that are swapped out of the player’s hand can still remain in the game (i.e. they are replaced in the Deck at a random location). 
7. Even more advanced gameplay (10 marks) 
If the player swaps a card, the computer has the opportunity to swap a card from its deck too. The computer will have to determine whether or not it is advantageous to swap a card (if the computer has a Straight Flush hand, it won’t be worth swapping, for example, but if it has 1 pair it may want to swap one of the other cards to attempt to improve the hand).  
This can be as basic or complex as you like. A basic version may just scan a hand for groups of two, three or four cards of the same value and swap any remaining cards to try to improve this. A more advanced system may calculate the probabilities of getting a straight or flush hand. 
6. Suggested Classes/Objects and Methods in the game 
 
You are free to code the game as you like. But please ensure that you have classes called: 
 Game, Player, Card, Deck, Hand.  
 
There are some suggested structures and methods below which you may find helpful.  
Game class: Consists of two Players. Once the game has been completed the winner (or a draw) is declared. Game state is shown in a game window as text and/or graphics of cards held with buttons for triggering methods. 
Player class: A class representing a player with a name and a score of hands won. Each Player has a Hand of five Cards. Assume that both players can see each other’s cards and the result is based purely on getting a strong hand of cards. 
Card class: Has a value and a suit (e.g. 7 of Hearts).  
Methods: 
Card::getValue() returns the value as an integer, (e.g. 7). Aces are always worth 14 except when used as start of a straight. 
Card::getSuit() returns the suit name as a QString, e.g. “Clubs”, “Diamonds”, “Hearts” or “Spades”.  
Card::getName() returns the card name as a QString, e.g. “Jack of Clubs”, “Two of Hearts”. Card::getNumber() returns the card type as an integer (see the section on Hand::setHand method to see how the system works). E.g. 9 of Diamonds would return 209. 
 
Deck class: Consists of a complete standard pack of 52 cards with one of each value 2-10 and Jack, Queen, King and Ace in each suit (4 * 13 cards).  
 
Methods: 
Deck::createDeck() generates a complete pack correctly as stated above in any order. Each card is a Card object.  
 
Deck::shuffle() randomly puts the cards in a random order, e.g. before a game begins or after the last card is dealt.  
 
Deck::dealCard() returns the first card in deck and continues until the entire deck has been dealt. When the last card has been dealt the entire deck is automatically shuffled so dealing can continue indefinitely. 
 
 
Hand class: Holds five cards for a player, with methods to replace and order cards within it. Each player has one opportunity per round of the game (in rounds **4) to swap up to three cards to improve their hand. After this, the winner (or a draw) is determined. 
Hand::dealHand(Deck& deck): Creates a new hand of five cards from a deck, replacing any existing cards in the hand. 
Hand::sortValue(): Sorts cards in value order from smallest to largest.  
E.g., a hand with cards 8, Q, 2, A, 2 would be sorted to 2, 2, 8, Q, A, considering A as 14 when not part of a straight. 
Hand::sortGroup() : sorts the cards in a hand based on the frequency of each card's value, placing the most frequent values first. For example, a hand containing the cards 2, 7, 7, 2, 7 would be rearranged to 7, 7, 7, 2, 2, grouping all 7s together followed by the 2s due to the higher frequency of 7s. If there are groups of equal size, such as two pairs or two triples, the groups are ordered by the card value in ascending order. For instance, a hand with cards 6, King, 8, 6, King (where King represents a higher value, typically 13) would be sorted to 6, 6, King, King, 8. This is because both pairs (6s and Kings) have the same frequency, and 6 is numerically smaller than King. In cases where no multiples are present, meaning all cards have unique values, the method defaults to sorting by individual card values in ascending order. This functionality is achieved by calling the `sortValue()` method, which organises cards from lowest to highest value. 
 
Hand::getBest(): Calculates the highest value in the hand as shown above and returns, from highest to lowest value, a four-character QString: "stfl", "four", "full", "flsh", "strt", "trio", "twop", "pair", "high". 
Hand::setHand(const QVector<int>& cardValues): 
Sets a hand to specific cards defined in a five-element integer QVector.  
The first digit (s) of each integer is the suit in alphabetical order:  
1 = club, 2 = diamond, 3 = heart, 4 = spade.  
The next two digits (vv) are the value of the card:  
01 = Ace, 02-10 = number card, 11 = Jack, 12 = Queen, 13 = King.  
These values define Card objects representing the correct card which then replaces the existing hand.  
 
Example:  
Hand::setHand({111, 311, 411, 201, 308})  
defines the hand: Jack of Clubs, Jack of Hearts, Jack of Spades, Ace of Diamonds, Eight of Hearts. 
For Advanced Gameplay tasks: 
Hand::swapCard(const QVector<int>& cardIndices, Deck& deck): Replaces up to three specified cards with the next card in the deck.  
 
Examples: 
myHand.swapCard({1, 3}, myDeck); replaces the first and third cards in deck ‘myDeck’. 
myHand.swapCard({3, 4, 5}, myDeck); replaces the third, fourth, and fifth cards in deck ‘myDeck’. 
myHand.swapCard({1, 3, 1}, myDeck); replaces the first and third cards and ignores the duplication of the first card. 
myHand.swapCard({1, 3, 4, 5}, myDeck); replaces cards 1, 3, and 4; the fourth value is ignored. 
myHand.swapCard({}, myDeck); does nothing. 
Order does not matter, e.g., myHand.swapCard({3, 4, 5}, myDeck); is the same as myHand.swapCard({5, 3, 4}, myDeck);  
      
請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp

















 

掃一掃在手機打開當前頁
  • 上一篇:COM 5140代做、c/c++程序設計代寫
  • 下一篇:COMP1039代做、代寫Java程序語言
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
    合肥機場巴士2號線
    合肥機場巴士2號線
    合肥機場巴士1號線
    合肥機場巴士1號線
  • 短信驗證碼 豆包 幣安下載 AI生圖 目錄網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    99爱在线视频这里只有精品_窝窝午夜看片成人精品_日韩精品久久久毛片一区二区_亚洲一区二区久久

          9000px;">

                国产亚洲欧美在线| 久久er99精品| 久久爱www久久做| 精品久久国产字幕高潮| 久久99精品国产| 久久精品免费在线观看| 成人精品视频一区| 夜夜嗨av一区二区三区中文字幕 | 国产精品自拍av| 国产免费成人在线视频| 99精品视频一区二区三区| 亚洲一区在线观看视频| 日韩一区二区在线观看视频播放 | 欧美aⅴ一区二区三区视频| 日韩精品一区二区三区视频在线观看| 国产在线视频一区二区| 亚洲视频狠狠干| 日韩欧美国产精品一区| 不卡在线视频中文字幕| 视频一区二区三区入口| 国产精品嫩草99a| 欧美一区二区三区在线| 91丝袜美腿高跟国产极品老师 | 精品国产一区二区三区av性色 | 久久综合九色综合97婷婷| 99国内精品久久| 午夜精品福利一区二区三区av| 精品国产三级电影在线观看| 成人免费看黄yyy456| 午夜免费欧美电影| 亚洲欧洲日韩综合一区二区| 8v天堂国产在线一区二区| 99久久久免费精品国产一区二区| 麻豆精品一二三| 樱花影视一区二区| 国产三级精品三级在线专区| 欧美精品乱人伦久久久久久| 91麻豆福利精品推荐| 成人免费视频一区| 国产成人在线观看免费网站| 久久99精品国产91久久来源| 日本伊人精品一区二区三区观看方式| 国产精品成人免费在线| 国产亚洲一本大道中文在线| 欧美v日韩v国产v| 日韩精品一区国产麻豆| 欧美一级片在线| 欧美日韩视频第一区| 99re66热这里只有精品3直播| 国产综合色视频| 国产精品一二三四五| 国产久卡久卡久卡久卡视频精品| 日本成人中文字幕| 免费高清视频精品| 久久疯狂做爰流白浆xx| 久久成人18免费观看| 日韩专区一卡二卡| 久久国产日韩欧美精品| 老司机午夜精品| 国产精品538一区二区在线| 丰满亚洲少妇av| 91亚洲国产成人精品一区二区三| 色综合中文综合网| 一二三四区精品视频| 综合在线观看色| 亚洲免费成人av| 亚洲国产精品久久人人爱蜜臀| 亚洲h动漫在线| 精品一区二区三区在线播放| 国产一区二区三区精品视频| 成人国产精品免费观看动漫| 色播五月激情综合网| 91精品国产色综合久久久蜜香臀| 91精品午夜视频| 国产亚洲一区二区三区| 亚洲欧美区自拍先锋| 天天操天天色综合| 国产99久久久国产精品潘金 | 99精品在线免费| 欧美色视频一区| 久久久精品天堂| 欧美激情一区二区三区蜜桃视频 | 亚洲国产精品高清| 亚洲精品视频在线看| 无吗不卡中文字幕| 成人午夜视频免费看| 欧美日韩国产一区| 国产精品美女视频| 免费观看日韩av| 色拍拍在线精品视频8848| 日韩欧美高清在线| 亚洲猫色日本管| 韩国成人福利片在线播放| 91在线免费看| 久久久久久电影| 日韩精品一级二级| 97se亚洲国产综合自在线不卡| 91精品国产手机| 亚洲综合一区二区| 99在线精品观看| 精品免费日韩av| 亚洲综合区在线| 国产91精品一区二区麻豆网站| 欧美日韩和欧美的一区二区| 中文一区二区完整视频在线观看 | 国产精品综合一区二区| 欧美久久久久久久久| 日本一区二区三区电影| 久久精品国产秦先生| 欧美中文字幕一二三区视频| 国产色爱av资源综合区| 精品一区二区在线视频| 7777精品伊人久久久大香线蕉完整版 | 亚洲国产一区二区三区青草影视| 国产一区 二区| 日韩美女一区二区三区四区| 亚洲国产一区视频| 欧美亚洲综合网| 亚洲综合丝袜美腿| 91福利小视频| 亚洲一二三四在线观看| 日本道免费精品一区二区三区| 国产精品久久久久久久久久久免费看 | 在线亚洲免费视频| 国产精品不卡在线观看| 国产成人一区二区精品非洲| 精品久久久久久最新网址| 日韩成人伦理电影在线观看| 欧美性色综合网| 五月天久久比比资源色| 欧美日韩国产成人在线91| 天天av天天翘天天综合网| 在线视频一区二区三| 五月天激情小说综合| 欧美一区二区福利在线| 日本一道高清亚洲日美韩| 精品日韩一区二区三区| 久久福利资源站| 国产性做久久久久久| 成人小视频免费在线观看| 亚洲人成7777| 欧美三级欧美一级| 亚洲综合另类小说| 日韩一区二区三区视频| 九九精品一区二区| 中文字幕欧美日韩一区| 色噜噜久久综合| 日韩福利视频导航| 久久久国产精品午夜一区ai换脸| 成人精品一区二区三区四区| 亚洲综合色自拍一区| 精品日韩99亚洲| 成人黄色国产精品网站大全在线免费观看| 久久久五月婷婷| 91久久精品国产91性色tv| 日韩高清一级片| 最新久久zyz资源站| 欧美日韩一区二区三区在线| 狠狠狠色丁香婷婷综合久久五月| 亚洲精品欧美专区| 精品国产青草久久久久福利| 成人激情电影免费在线观看| 视频一区在线视频| 中文字幕欧美一区| 欧美电影免费观看高清完整版| 成人av网址在线观看| 人人精品人人爱| 亚洲人吸女人奶水| 日韩精品中文字幕在线不卡尤物| 91色porny在线视频| 国模娜娜一区二区三区| 亚洲国产一二三| 国产精品国产三级国产普通话蜜臀 | 日本在线播放一区二区三区| 中文字幕电影一区| 日韩午夜在线观看| 三级欧美在线一区| 亚洲三级久久久| www国产精品av| 欧美日韩小视频| 欧美性色欧美a在线播放| 福利一区在线观看| 精品一区二区三区香蕉蜜桃| 亚州成人在线电影| 亚洲一区在线观看视频| 亚洲视频 欧洲视频| 国产精品美女久久久久久久| 精品国精品自拍自在线| 欧美夫妻性生活| 91精品在线观看入口| 欧美日韩国产在线观看| 91国偷自产一区二区开放时间| 成人av在线观| 不卡欧美aaaaa| 粉嫩欧美一区二区三区高清影视| 精品一区二区在线免费观看| 老司机精品视频一区二区三区| 日一区二区三区| 三级久久三级久久| 日本网站在线观看一区二区三区|